Wednesday, March 30, 2011

3-30-11 (Wed)

Last weekend new media artist Charles Sandison was a featured speaker at the Logan Lecture Series at the Denver Art Museum. His technologically driven installation, “Chambers,” was also on display at Blink! Light, Sound, and the Moving Image, also at the DAM. I experienced his intriguing installation prior to hearing his speech and I was then very interested in hearing his thoughts and what motivated his artwork.


In the first part of his lecture he discussed the importance of his Scottish heritage and highlighted other early influences that shaped his artistic style and future. As a young boy and young man growing up in Scotland, he felt a deep kinship for his homeland. The harmony, beauty, and love of this land grounded him with a sense of personal strength and a soul connection which has inspired him spiritually and artistically throughout his life. In many ways his ethereal philosophical outlook and sensitivities seem similar to Taoism, a mystical union with nature.


Sandison also discussed the challenges he faced as a dyslexic student in the typical left- brain traditional school environment. Perhaps his ability to perceive life and his surroundings from a little different vantage point have added to his conceptual ideas. Computers at this time were just becoming common and he found it easier to visually learn digitally. Later, while at art school he experimented with impressionism and photography but eventually found the his true passion in conceptual computer programming.


The second part of the lecture Sandison showed photographs of his work, animated digital projections of light and texts projected onto architectural forms, such as the exterior facade of the famous Parisian landmark, the Grand-Palais. His video projections have also transformed many museum gallery spaces and some non-gallery space from the Peabody Essex Museum, MA to the Kiasma Museum of Contemporary Art, Helsinki, Finland. Sandison specifically emphasized that he is “more interested in the exterior facade of a museum than the interior.” It was very obvious that he has a sense of the nature and spirit of buildings. He stated, “Buildings have souls and life.” He works with these souls and they communicate their emotions and personalities through his art.


His installation, “Chamber,” is remarkable. The viewer is sensorially immersed in the installation in a darkened room except for the projected lights which send abstracted computer coded text pieces through what looks like blood vessels or molecular structures. The swirling internal text pieces are codified and I felt as if I had access to another language and a private world. I felt enveloped, treated, and transported to another realm. Some people have said that the space he created in “Chamber,” was a metaphor of a cave and a fireplace, prompting a primitive instinct. I didn’t have that vision. At his lecture I felt he was calm, composed, and creative, and at his installation I felt a part of his artistic magic.

Thursday, March 17, 2011

3-17-11 (Th)

Step 1: move volume down to 40-50% of What can u do ! (before 50sec)


START: http://www.mymusicstream.com/music/songs-genre-beats-and-instrumental.html

What Can U Do ! By Dj X-Spired 2004 – 2009

Beats & Instrumental / Trance / Electronica

Artist: Dj X-Spired

Search: what can u do dj x-spired

Click third link (dj x-spired – music – mymusic stream

Apple+F: what can u do

Click play (to right)

Step 2: click on right when you get the song going (ends: 21-30 sec) http://www.youtube.com/watch?v=XVEflECtfBM

3rd step: STOP 1:48 : http://balldroppings.com/js/

4th step STOP 2:45: http://www.ronwinter.tv/drums.html

tap foot to beat

3:12: http://www.toyota.com/vehicles/minisite/newprius/#/interior-refinements/

Step 6: apple thing after you are done with peris http://www.apple.com/ipad/#smart-cover

Step 6: click same time as apple: http://www.flasharcade.com/action-games/smiley-chaser.html

Whenever I am done with smiley I finish: http://www.hypercargames.com/desert-jeep.php

Wednesday, March 16, 2011

3-16-11 (Wed)

Blink! Light, Sound & the Moving Image at The DAM


It is a little difficult to sit down and write about the large scale exhibition, Blink because

writing about the experience seems so constrained compared to the actual event. This extensive compilation of technology based art all in one area was phenomenal and to say the least, far reaching in its scope. It was a sensory, visceral, intellectual, historical, and exciting event that encompassed the past and present use of technology and art. Going to this exhibition was an art history class in digital art. I went to the exhibition twice and I think to really grasp all that was there one would have to experience it many times. The show was too vast to write about each individual piece so I will highlight a few that I liked.


I appreciated Professor Amerika’s early piece “Codework,” (2003)a digital projection with surround sound lasting eight minutes. Not only because it was an example of the earlier digital art technology, but it remains a creative relevant work of art now.


Since I was there for two classes my main focus was on “Still Men Out There,” (2003) by Bjorn Melhus. It was painful, extensive, and an in depth commentary on war, film and art through the use of sound, color, and light. It was a brilliant narrative delivered as if you were in a darkened movie theater without the movie. Through the use of color and sounds you watched a horror movie in your head. The flashing monitors and looping audio and visual performance was disorienting and powerful. This installation exposes how manipulative the modern media is in our lives.


Columbian artist Oscar Munoz’s “Linea del destino” (The Line of Destiny), (2006) was one of my favorites. It was a single screen projection that lasted almost two minutes. It records a handful of water holding Munoz’s image, holding his destiny in his own hands as water flows through his fingers. Isn’t our destiny in our own hands?


Bruce Nauman’s “Double poke in the eye ii,” (1985) a neon sculpture made of aluminum and neon lights, is an example of a period piece because at that time artists were exploring neon as medium. A black backdrop with two heads outlined, each poking the other in the eyes. A lot of finger pointing is going on.


William Jude Rumley, “Recognition,” (1990) is an interactive work and visitors participate and are part of the performance. As a participant you sit in a chair and a voice is activated. The voice thanks the person and says, “Without you, none of this would be necessary,” and includes applause. Watching the piece is like watching a game show, they appear embarrassed and you are embarrassed for them.


Alan Rath’s “Looker,” (1990-91) utilized old parts of TVs and other pieces of electronic equipment that suggests a pair of eyeglasses. It looks like a pair of glasses gone bad, the video eyes in the glasses do not confront the viewer, and both stare off elsewhere. The eyes function independently. Rath references the historic elements of digital art.


The entire electronic exhibition exemplifies how profound the field of digital arts really is.

Wednesday, March 2, 2011

Reynolds 3-2-11 (Wed)

My theory on remixing is that it is a technological method and medium for “sampling,” “re-pairing,” “blending,” and “recontextualizing,” cultural images, music, literature, belief, concepts, visual art, and thoughts into new forms, based on the personal preferences of the mixer. Cultural pattens, both past and present, have a subliminal and universal connection conveyed on the global sea of collective unconsciousness and now they are also carried via technology, the Internet.


Paul Miller , Dj Spooky, AKA that Subliminal Kid uses the art of DJing in his book Rhythm Science as a means of communicating his cultural ideas and issues regarding remixing in this digital age. Technology is the instrument and the vast and almost limitless information and choices on the web can be altered or added to by any artist’s design. Spooky considers literature, digital art, and music, out pourings of interpersonal interaction and cultural multiplex. In his book he sites many sources of classic and definitive artistic and philosophical works, and personal heros that have influenced his theory of remixing. His CD, a musical remix prototype is comprehensive, it captures the essence of multiplicity of sound, thought, and feeling.


There are themes and issues that arise over theories of remixing. Again, Miller directly and sometimes indirectly folds and recontextualizing these themes and issues into a remix. One basic and controversial theme of remixing that Miller addresses is that of “Who owns memory?” We all own our own memory but we share thoughts and build on others ideas, adding too and taking away. Our cells are filled with retrievable feelings that are the same feelings or thoughts others have but because we are unique we put our own spin on it, we add individual genetic and conceptual responses to create a new memory. “How does property intervene in the flow of information between the material and the ethereal?” Technologies allow us to access almost anyones culturally produced ideas and then the ability to remix them to define our own tastes. This creative exchange of information may or may not acknowledge the “original” creators contributions. Legal concerns regarding ownership of “original” material then become moral and ethical questions for debate. Is there anything that is truly “original?” Probably there is a beginning kernel of thought, a novel idea maybe like the pearl oyster. “In nature, pearl oysters produce natural pearls by covering a minute invading parasite with nacre, not by ingesting a grain of sand. Over the years, the irritating object is covered with enough layers of nacre to form what is known as a pearl. There are many different types, colors and shapes of pearl; these qualities depend on the natural pigment of the nacre, and the shape of the original irritant.” To me, like the pearl, in the purest sense, remixing and recontextualizing of materials creates a new entity or body of work. I still think there are instances where we need to acknowledge and give credit to other’s imaginative creations.